I design worlds that move
between illustration, animation,
and game development.


PRODUCTION WORKFLOWS
Art Direction, Datasets
AI Model Finetune
Workflow Implementation


SINGLE PLAYER
emphasis on visual storytelling.
Art direction developed alongside gameplay intent.
Art Direction
character and background design
3D modeling and animation



CONCEPT ART
Mood over explanation.
Silence, tension, and environments that feel watched even when nothing moves.
Concept art, Character Design.


Animated TV Series
Loud characters for loud universes.
High energy SURREAL designs that ask for no permission to exist.
Co-Creator, art director
screenwriting, character design, backgrounds


Multiplayer
Strategy
Multiplayer strategy built around personality, not realism.
designed for instant recognition, expressive behavior, and visual dominance.
