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MOCHORONG

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BUFF CITY GAME CONCEPT

Original game concept developed as a personal project alongside collaborators from the games industry. A street-level RPG set in a decaying urban environment where the player navigates police aggression, territorial conflict, and survival as a vandal — progressing through movement, confrontation, and reputation rather than conventional leveling. I led the full creative development: concept design, world building, game mechanics, art direction, narrative framework, and visual identity. The project is a concept-stage proof of vision — a hostile, dense city where every action leaves a mark and progress means learning how the environment pushes back. Equal parts graffiti culture, street survival, and systemic game design.

ART DIRECTION AND 3D MODELING

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2026.